Lesson 5 - Conditions (branching) in the C++ language
Lesson highlights
Are you looking for a quick reference on conditions (branching) in C++ instead of a thorough-full lesson? Here it is:
Controlling the program's flow using the
if
keyword:
{CPP_CONSOLE}
cout << "Enter your name:" << endl;
string name;
cin >> name;
if (name == "Peter")
cout << "Hey, I'm Peter too!" << endl; // printed only when Peter is entered
cout << "Thanks for your name!" << endl; // printed always
cin.get();
{/CPP_CONSOLE}
Reacting to both situations (when the condition is met and
when not) using else
and wrapping branches with
multiple commands in {}
:
{CPP_CONSOLE}
cout << "Enter your name:" << endl;
string name;
cin >> name;
if (name == "Peter")
{
cout << "Hey, I'm Peter too!" << endl; // printed only when Peter is entered
cout << "Nice to meet you!" << endl; // printed only when Peter is entered
}
else
cout << "Nice to meet you, I'm Peter!" << endl; // printed for any other name
cout << "Thanks for your name!" << endl; // printed always
cin.get();
{/CPP_CONSOLE}
Using the &&
(the "and" operator) and
||
(the "or" operator) and eventually additional
()
/if
/else
statements:
{CPP_CONSOLE}
cout << "Enter your name:" << endl;
string name;
cin >> name;
if (name == "Peter")
{
cout << "Hey, I'm Peter too!" << endl; // printed only when Peter is entered
cout << "Nice to meet you!" << endl; // printed only when Peter is entered
}
else {
if (name == "Mike" || name == "Michael")
cout << "My brother's name is Michael too!" << endl; // printed only when Michael is entered
cout << "Nice to meet you, I'm Peter!" << endl; // printed for any other name than Peter
}
cout << "Thanks for your name!" << endl; // printed always
cin.get();
{/CPP_CONSOLE}
Reacting to multiple states of one variable
using a switch
statement:
{CPP_CONSOLE}
cout << "Welcome to our calculator" << endl;
cout << "Enter the first number:" << endl;
double a;
cin >> a;
cout << "Enter the second number:" << endl;
double b;
cin >> b;
cout << "Choose one of the following operations:" << endl;
cout << "1 - addition" << endl;
cout << "2 - subtraction" << endl;
cout << "3 - multiplication" << endl;
cout << "4 - division" << endl;
int option;
cin >> option;
double result = 0.0;
switch (option)
{
case 1:
result = a + b;
break;
case 2:
result = a - b;
break;
case 3:
result = a * b;
break;
case 4:
result = a / b;
break;
}
if ((option > 0) && (option < 5))
cout << "Result: " << result << endl;
else
cout << "Invalid option" << endl;
cout << "Thank you for using our calculator. Press any key to end the program." << endl;
cin.get(); cin.get();
{/CPP_CONSOLE}
Would you like to learn more? A complete lesson on this topic follows.
In the previous lesson, More on the C++ type system: Data types, we discussed C++ data types in detail. We need to react somehow to different situations if we want to program something useful. It may be, for example, a value entered by the user, according to which we would like to change the running of the program. We metaphorically say that the program branches, and for branching we use conditions. We will pay attention to those in today's article. We're going create a program which calculates square roots, and we're going to improve our calculator.
Conditions
Conditions are written using the if
keyword, which is followed
by a logical expression. If the expression is true, the following statement will
be executed. If it's not true, the following statement will be skipped, and the
program will continue with the next statement. Let's try it out:
{CPP_CONSOLE}
if (15 > 5)
cout << "True" << endl;
cout << "The program continues here..." << endl;
cin.get();
{/CPP_CONSOLE}
The output:
Console application
True
The program continues here...
If the condition is true, a command which writes a text to the console will be executed. In both cases the program continues. Of course, a variable can also be part of the expression:
{CPP_CONSOLE}
cout << "Enter a number" << endl;
int a;
cin >> a;
if (a > 5)
cout << "The number you entered is greater than 5!" << endl;
cout << "Thanks for the input!" << endl;
cin.get();
{/CPP_CONSOLE}
Let's look at the relational operators which can be used in expressions:
Meaning | Operator |
---|---|
Equal to | == |
Greater than | > |
Less than | < |
Greater than or equal to | >= |
Less than or equal to | <= |
Not equal | != |
Negation | ! |
We use the ==
operator for equality to avoid confusing it with a
normal assignment to a variable, i.e. the =
operator. If we wanted
to negate an expression, we would write it in parentheses and write an
exclamation mark before the actual expression within the parentheses. If you
wanted to execute more than one command, you would have to insert commands into
a block of curly brackets:
#include <iostream>
#include <cmath>
using namespace std;
int main()
{
cout << "Enter a number and I'll calculate its square root:" << endl;
int a;
cin >> a;
if (a >= 0)
{
cout << "The number you entered is non-negative, so I can calculate it!" << endl;
double root = sqrt((double)a);
cout << "The square root of " << a << " is " << root << endl;
}
cout << "Thanks for the input" << endl;
cin.get(); cin.get();
return 0;
}
Console application
Enter a number and I'll calculate its square root:
144
You've entered a number greater than 0, I can calculate it!
Square root of 144 is 12
Thanks for the input
The program retrieves a number from the user, and if it is non-negative, it
calculates its square root. We have used the sqrt()
math function
before, which is declared with some other useful mathematical functions in the
cmath
file (don't forget to include it at the beginning of your
code). sqrt()
returns the value as a double
. Since it
can work with multiple data types, we have to specify which version we're going
to use. Therefore, we cast the variable to double
. There are
multiple ways we can do so:
- type(value)
- (type)value
- (type)(value)
It'd be nice if our program yelled at us if we entered a negative number. With our current knowledge, we could write something like this:
#include <iostream>
#include <cmath>
using namespace std;
int main()
{
cout << "Enter a number and I'll get its square root:" << endl;
int a;
cin >> a;
if (a >= 0)
{
cout << "The number you entered is non-negative, so I can calculate it!" << endl;
double root = sqrt((double)a);
cout << "The square root of " << a << " is " << root << endl;
}
if (a < 0)
cout << "I can't calculate the square root of a negative number!" << endl;
cout << "Thanks for the input" << endl;
cin.get(); cin.get();
return 0;
}
The code can be greatly simplified by using the else
keyword
which executes the following statement or block of statements if the
condition was not true
:
#include <iostream>
#include <cmath>
using namespace std;
int main()
{
cout << "Enter a number and I'll get its square root:" << endl;
int a;
cin >> a;
if (a >= 0)
{
cout << "The number you entered is non-negative, so I can calculate it!" << endl;
double root = sqrt((double)a);
cout << "The square root of " << a << " is " << root << endl;
}
else
cout << "I can't calculate the square root of a negative number!" << endl;
cout << "Thanks for the input" << endl;
cin.get(); cin.get();
return 0;
}
The code is much clearer, and we don't have to make up a negating condition
which could be very difficult with complex conditions sometimes. In the case of
multiple commands, we would have to use a {}
block again after the
else
keyword.
Else
is also used when we need to set a variable from the
condition up so we can't evaluate it later on. The program remembers that the
condition didn't apply and it'll move to the else
branch. Let's
look at an example: Consider a number whose value will be either 0
or 1
and we'll be asked to swap these values (if there is
0
, we'd put a 1
there, and the other way around).
Naively, we could write a code like this:
{CPP_CONSOLE}
int a = 0; // the variable is initialized with a value of 0
if (a == 0) // if the value is 0, we change its value to 1
a = 1;
if (a == 1) // if the value is 1, we change its value to 0
a = 0;
cout << a << endl;
cin.get();
{/CPP_CONSOLE}
It doesn't work, does it? Let's take a closer look at the program. At the
very beginning, a
contains a value of 0
, the first
condition is undoubtedly fulfilled and it assigns a 1
into
a
. Well, suddenly, the second condition becomes true
.
What should we do then? If we swapped the conditions, we would have the same
problem with 1
. Now, how do we solve this? You guessed it, using
else
!
{CPP_CONSOLE}
int a = 0; // the variable is initialized with a value of 0
if (a == 0) // if the value is 0, we change its value to 1
a = 1;
else // if the value is 1, we change its value to 0
a = 0;
cout << a << endl;
cin.get();
{/CPP_CONSOLE}
In C++, we could even replace the condition with a = !a;
which
would replace the 0
and 1
values in a variable.
Conditions can be made using two basic logical operators:
Operator | Syntax |
---|---|
Logical AND | && |
Logical OR | || |
Let's take a look at the example:
{CPP_CONSOLE}
cout << "Enter a number between 10-20:" << endl;
int a;
cin >> a;
if ((a >= 10) && (a <= 20))
cout << "The condition has been met." << endl;
else
cout << "You did it wrong." << endl;
cin.get(); cin.get();
{/CPP_CONSOLE}
Of course, operators can be combined with parentheses:
{CPP_CONSOLE}
cout << "Enter a number between 10-20 or 30-40:" << endl;
int a;
cin >> a;
if (((a >= 10) && (a <= 20)) || ((a >=30) && (a <= 40)))
cout << "The condition has been met." << endl;
else
cout << "You did it wrong." << endl;
cin.get(); cin.get();
{/CPP_CONSOLE}
Switch
Switch
is a construct taken from the C language, like most of
C++'s syntax. It allows us to relatively simplify the usage of if-else command
sequences. Let's think back to our calculator from the previous lesson, which
had read two numbers and calculated all 4 operations. Now, we want to single out
an operation. Without the switch
, we would write the code out like
this:
{CPP_CONSOLE}
cout << "Welcome to our calculator" << endl;
cout << "Enter the first number:" << endl;
double a;
cin >> a;
cout << "Enter the second number:" << endl;
double b;
cin >> b;
cout << "Choose one of the following operations:" << endl;
cout << "1 - addition" << endl;
cout << "2 - subtraction" << endl;
cout << "3 - multiplication" << endl;
cout << "4 - division" << endl;
int option;
cin >> option;
double result = 0.0;
if (option == 1)
result = a + b;
else
if (option == 2)
result = a - b;
else
if (option == 3)
result = a * b;
else
if (option == 4)
result = a / b;
if ((option > 0) && (option < 5))
cout << "Result: " << result << endl;
else
cout << "Invalid option" << endl;
cout << "Thank you for using our calculator. Press any key to end the program." << endl;
cin.get(); cin.get();
{/CPP_CONSOLE}
Console application
Welcome to our calculator
Enter the first number:
3.14
Enter the second number:
2.72
Choose one of the following operations:
1 - addition
2 - subtraction
3 - multiplication
4 - division
2
result: 0.42
Thank you for using our calculator. Press any key to end the program.
Notice that we've declared the variable result
at the beginning,
so we could later assign something to it. If we declared it at every assignment,
the program wouldn't compile. A variable can only be declared once. C++ is also
not able to tell whether a value is actually assigned to the variable
result
. For this reason, we assign zero to variable result
at the beginning. Another trick is validating the user's choice. The program
should still work the same even without all the else
s (but why keep
on asking if we already have a result).
Now, here's the same program using a switch
:
{CPP_CONSOLE}
cout << "Welcome to our calculator" << endl;
cout << "Enter the first number:" << endl;
double a;
cin >> a;
cout << "Enter the second number:" << endl;
double b;
cin >> b;
cout << "Choose one of the following operations:" << endl;
cout << "1 - addition" << endl;
cout << "2 - subtraction" << endl;
cout << "3 - multiplication" << endl;
cout << "4 - division" << endl;
int option;
cin >> option;
double result = 0.0;
switch (option)
{
case 1:
result = a + b;
break;
case 2:
result = a - b;
break;
case 3:
result = a * b;
break;
case 4:
result = a / b;
break;
}
if ((option > 0) && (option < 5))
cout << "Result: " << result << endl;
else
cout << "Invalid option" << endl;
cout << "Thank you for using our calculator. Press any key to end the program." << endl;
cin.get(); cin.get();
{/CPP_CONSOLE}
As you can see, the code is a bit clearer now. If we needed to execute
multiple commands in any branch of the switch
, surprisingly, we
wouldn't write it into the {}
block. Instead, we would write it
just under the first command. The {}
block is replaced by a
break
command that takes us out from the entire
switch
. Aside from case x:
, switch
es can
also contain the default:
branch, which will be executed if none of
the cases applied. It's up to you whether you use a switch
or not.
Generally, it's only useful when you have a larger amount of branches and you
could always replace it with if
-else
sequences. Don't
forget to add break
s.
That is all for today. In the next lesson, Solved tasks for C++ lessons 4-5, we'll take a look at arrays and loops, i.e. finish up with the absolute basics of the C++ language. Look forward to it
In the following exercise, Solved tasks for C++ lessons 4-5, we're gonna practice our knowledge from previous lessons.
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